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Tickets Now Available and Your Questions Answered

Alex J. Champandard on March 17, 2015

Whew! Yesterday the tickets for Game/AI Conf. 2015 became available via nucl.ai's Tickets page. It's been a very busy day with lots of questions, so we thought it's best to write down all the answers here... Click To Buy Your [...]

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Call for Speakers: Presentations, Tutorials, Masterclasses

Alex J. Champandard on March 10, 2015

Do you have a cool project to show off? Did you work on interesting prototypes? Have you learned something to share with others? This is your chance! The largest worldwide conference entirely dedicated to artificial intelligence in games is calling [...]

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Game/AI Conf. Is Expanding and Becoming nucl.ai!

Alex J. Champandard on February 28, 2015

Over the years, we've noticed best practices and techniques are often widely applicable to other industries, and our audience broadened considerably. This year the conference is switching to a multi-track format with multiple topics running in parallel during the same [...]

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2015 Venue Announced and Dates Confirmed.

Alex J. Champandard on February 2, 2015

The venue for the Game/AI Conference 2015 will be the University of Vienna's, with its welcoming campus and excellent facilities. It's located at the heart of Vienna's 9th district, an ideal location for the leading conference dedicated to artificial intelligence [...]