Attend the Vienna Game/AI Conference
The Game/AI Conference is the largest worldwide gathering dedicated to gameplay, character animation & artificial intelligence in game development, and we’d argue it’s the most passionate event on the topic too — but we’re a little biased. In 2011, it brought together leading developers from Europe and worldwide, and in total almost three hundred (300) people from all around the globe — including programmers, designers, students and enthusiasts. In 2012, by popular demand, the conference is moving to the University of Vienna on the 18th and 19th of September — with a separate workshop on behavior trees the 17th.
Who’s The Conference For?
“Anyone passionate about Game AI!”
This conference is absolutely unique since it brings together veteran game developers and artificial intelligence professionals, together with students and enthusiasts keen to get into the games industry via AI. Because of the way we promoted and priced the event in 2011, the passion and friendly atmosphere was the most incredible our attendees ever saw at any conference — and this won’t change in 2012 either…
If you’re passionate about coming, we want you to attend! See the registration page for discounts if you’re a student, or if you’re travelling from outside of Europe.
Comments & Feedback
Last year, the conference brought together developers from the leading studios around the world, including Creative Assembly, Splash Damage, IO Interactive, Epic Games, Crytek, Ubisoft, Guerrilla Games and Natural Motion. Here are some of the great comments that attendees have made about the Game/AI Conference over the last couple of years:
“Congrats once again on pulling the conference off: it was by far the most inspiring work-related event I’ve ever been to. I hope it will become a regular event.”
— Remco Straatman, Lead AI Programmer, Guerrilla Games.
“What a great event. Focused, consistently high quality material, inspiring presentations. Well done to everyone involved!”
— Thomas Young, Founder, PathEngine.
“Awesome conferences, where professionals are sharing their knowledge, and their passion. It’s quickly going to be the reference in the AI community.”
— Xavier Dolci, Lead of Artificial Intelligence, Ubisoft.
“This conference was a real deal — cutting edge presentations and experienced speakers. My take away list from this one is impressive! I feel this event can really push Game AI forward!”
— Mieszko Zielinski, AI Programmer, People Can Fly.
Leading developers are also taking part this year, additionally CCP Games, PlayFish, Avalance / Square Enix, Climax Studios. They are of course already looking forward to the event:
“For me, GDCE and the Paris AI Game Conference are the events in Europe for this year.”
— Markus Mohr, Lead Programmer on Crysis 2 at Crytek GmbH.
Top Eight (8) Reasons To Attend!
There are many benefits in attending the Game/AI Conference in Vienna next September, but here are the best reasons in our opinion:
- The event is entirely focused on Game AI and its application to commercial games… no distractions!
- Events from previous years were incredible (coverage from 2009, 2010 and 2011), and this year is looking to be even better still!
- It’s affordable, yet completely priceless… Other conferences cost $50-$100 just for one session!
- You’ll meet other passionate developers from the trenches — not publishers, journalists, marketers, or managers.
- If you’re interested in the many different ways teams are successfully using behavior trees, you can join us on September 17th for an intense workshop with industry experts.
- The best conversations often happen over drinks, and there’s the official party on the first evening.
- Vienna in the late summer is amazing, in particular with the wine harvest.
- The event is organized by AiGameDev.com, your favorite online community for AI in games!
