Blog Archives

Conference Line-Up Expands: New Presentations Added

SecondTalks

Last month we announced the first batch of talks at the Game/AI Conference 2014, including Europa Universalis 4, Kingdom Come: Deliverance, République, Ryse: Son of Rome, and Warframe. Then we already knew this year's edition would be special, but with

Posted in Announcement, Highlight, Schedule

Reinforcement Learning Animation with Michael Büttner

Hitman: Absolution

Find out how some of the most advanced reinforcement-learning techniques applied to games can help reduce overheads and dependencies on programmers, and put more power into the hands of animators.

Posted in Schedule

Dynamic Music & Sound in VESSEL by Kieran Lord

Vessel_01

Curious about dynamic music & sound systems in games? Among them is Kieran Lord, who wrote an AI-driven system for fluid mixing of audio and a dynamic score in VESSEL.

Posted in Schedule