Event Schedule, June 2011
SHOOTER SYMPOSIUM SCHEDULE
The Paris Shooter Symposium 2011 is a standalone event that focuses on first- and third-person combat games, covering everything from animation to scripting, including combat behavior and navigation. You need a separate ticket for this event; see the official symposium page for details.
June 21st: Pre-Symposium
| 20:00-LATE | Shooter AI Developer Mixer |
June 22nd: Shooter Symposium
| 08:30-09:00 | Registration & Networking Coffee | |
| 09:00-09:15 | Overview, Introductions | |
| 09:15-10:45 | Part 1 | ANIMATION & LOCOMOTION (details) |
| 11:15-13:00 | Part 2 | BEHAVIOR LOGIC (details) |
| 13:00-14:00 | Lunch Break | |
| 14:00-15:30 | Part 3 | COMBAT REASONING (details) |
| 16:00-17:30 | Part 4 | AUTHORING & SCRIPTING (details) |
| 17:30-18:00 | Take-Away, Open Discussion | |
| 19:00-LATE | Poster / Demo Reception |
MAIN CONFERENCE SCHEDULE
The Paris Game/AI Conference is the main event, available to attendees with Bronze, Silver or Gold tickets. You can find out more details on this page, or get your tickets here from as little as €48 (if you’re a student).
June 22nd: Pre-Conference
| 19:00-LATE | Poster / Demo Reception & Registration |
June 23nd: Conference Day 1
| 08:30-09:00 | Registration & Networking | |
| 09:00-09:30 | Introduction | The Best Ideas in Game AI from the Past Year |
| 09:30-10:00 | Tutorial | Applying Reactive Planning to Behavior Trees |
| 10:00-11:00 | Keynote | Battle AI in TOTAL WAR: SHOGUN 2 |
| 11:00-11:30 | Coffee Pause | |
| 11:00-11:15 | Presentation | 10,000 Ships Doing the Locomotion in X REBIRTH |
| 11:30-12:15 | Presentation | Stochastic Sampling and the AI in LOVE |
| 12:15-13:00 | Presentation | Drive-Orientation in SPLINTER CELL’s Bots |
| 13:00-14:30 | Lunch Break | |
| 14:00-14:25 | Presentation* | Multithreading Pathfinding in Kynapse |
| 14:30-15:00 | Tutorial | Data-Mining Techniques Applied to Games |
| 15:00-16:00 | Presentation | Parametric Character Animation in CRYSIS 2 |
| 16:00-16:45 | Coffee Pause | |
| 16:00-16:30 | Tutorial | The Next-Generation of Game Planners |
| 16:45-17:45 | Keynote | The AI Director in DARK SPORE |
| Official Party! |
June 24: Conference Day 2
| 08:30-09:00 | Registration & Networking | |
| 09:15-10:00 | Panel | The Future of Deliberative Decision Making |
| 10:00-10:30 | Presentation | Visual Effects Techniques for Crowd Shaping |
| 10:30-11:00 | Tutorial | Procedural Generation for Games |
| 10:30-11:15 | Coffee Pause | |
| 11:15-12:00 | Presentation | Turn-Based AI in GREED CORP |
| 12:00-12:45 | Presentation | High Performance Racing AI in NASCAR 2011 |
| 12:45-14:15 | Lunch Break | |
| 13:45-14:10 | Tutorial* | Blend Trees and Havok Behavior |
| 14:15-15:00 | Presentation | Automatic Annotations in KILLZONE 3 |
| 15:00-15:45 | Presentation | Emotions, Social Physics and PROM WEEK |
| 15:45-16:30 | Coffee Pause | |
| 15:45-16:15 | Tutorial | Rapid Prototyping of AI in… C++ |
| 16:30-17:30 | Keynote | Natural Motion and BACKBREAKER |
| V.I.P Dinner (PREMIUM Members Only) |
At lunchtime, the sessions marked with a star (*) are sponsored by Autodesk on the first day, and Havok on the second day.
