Event Schedule, June 2011

SHOOTER SYMPOSIUM SCHEDULE

The Paris Shooter Symposium 2011 is a standalone event that focuses on first- and third-person combat games, covering everything from animation to scripting, including combat behavior and navigation. You need a separate ticket for this event; see the official symposium page for details.


June 21st: Pre-Symposium

20:00-LATE Shooter AI Developer Mixer

June 22nd: Shooter Symposium

08:30-09:00 Registration & Networking Coffee
09:00-09:15 Overview, Introductions
09:15-10:45 Part 1 ANIMATION & LOCOMOTION (details)
11:15-13:00 Part 2 BEHAVIOR LOGIC (details)
13:00-14:00 Lunch Break
14:00-15:30 Part 3 COMBAT REASONING (details)
16:00-17:30 Part 4 AUTHORING & SCRIPTING (details)
17:30-18:00 Take-Away, Open Discussion
19:00-LATE Poster / Demo Reception


MAIN CONFERENCE SCHEDULE

The Paris Game/AI Conference is the main event, available to attendees with Bronze, Silver or Gold tickets. You can find out more details on this page, or get your tickets here from as little as €48 (if you’re a student).

June 22nd: Pre-Conference

19:00-LATE Poster / Demo Reception & Registration

June 23nd: Conference Day 1

08:30-09:00 Registration & Networking
09:00-09:30 Introduction The Best Ideas in Game AI from the Past Year
09:30-10:00 Tutorial Applying Reactive Planning to Behavior Trees
10:00-11:00 Keynote Battle AI in TOTAL WAR: SHOGUN 2
11:00-11:30 Coffee Pause
11:00-11:15 Presentation 10,000 Ships Doing the Locomotion in X REBIRTH
11:30-12:15 Presentation Stochastic Sampling and the AI in LOVE
12:15-13:00 Presentation Drive-Orientation in SPLINTER CELL’s Bots
13:00-14:30 Lunch Break
14:00-14:25 Presentation* Multithreading Pathfinding in Kynapse
14:30-15:00 Tutorial Data-Mining Techniques Applied to Games
15:00-16:00 Presentation Parametric Character Animation in CRYSIS 2
16:00-16:45 Coffee Pause
16:00-16:30 Tutorial The Next-Generation of Game Planners
16:45-17:45 Keynote The AI Director in DARK SPORE
Official Party!

June 24: Conference Day 2

08:30-09:00 Registration & Networking
09:15-10:00 Panel The Future of Deliberative Decision Making
10:00-10:30 Presentation Visual Effects Techniques for Crowd Shaping
10:30-11:00 Tutorial Procedural Generation for Games
10:30-11:15 Coffee Pause
11:15-12:00 Presentation Turn-Based AI in GREED CORP
12:00-12:45 Presentation High Performance Racing AI in NASCAR 2011
12:45-14:15 Lunch Break
13:45-14:10 Tutorial* Blend Trees and Havok Behavior
14:15-15:00 Presentation Automatic Annotations in KILLZONE 3
15:00-15:45 Presentation Emotions, Social Physics and PROM WEEK
15:45-16:30 Coffee Pause
15:45-16:15 Tutorial Rapid Prototyping of AI in… C++
16:30-17:30 Keynote Natural Motion and BACKBREAKER
V.I.P Dinner (PREMIUM Members Only)


At lunchtime, the sessions marked with a star (*) are sponsored by Autodesk on the first day, and Havok on the second day.