Automatic Annotations in KILLZONE 3 and Beyond

  • Presenter: Mikko Mononen
  • Type: Presentation
  • Time & Date: 14:15, Friday 24th.
  • Duration: 45m

Description: The fourth installment in this science fiction epic, KILLZONE 3 continues where its predecessor left off. Guerrilla Games has a history of investing in its AI technology for both single player and multiplayer, but this edition of the game takes it further by leveraging traditionally AI techniques to improve the player locomotion and controls.

Take Away: Since voxel-based techniques work so effectively for navigation, why not apply them to other parts of the toolchain — such as terrain reasoning? In this presentation, you’ll find out how Recast was applied in Guerrilla Games’ latest hit, and how to handle automatic annotations too!