Procedural Generation for Games
- Presenter: Julian Togelius
- Type: Tutorial
- Time & Date: 10:30, Friday 24th.
- Duration: 30m
Description: Procedural generation is a simple and effective way to add more variety to games and increase the quantity of levels available for players. It’s proved to be a particularly good option for independent and casual games, as well as some AAA games too!
Take Away: In this tutorial, you’ll find out about the most promising research techniques to generate worlds, levels and maps procedurally so they aren’t just random but fun to play! Julian will also show some examples from different games and levels generated.
