This feature was recorded at the Game/AI Conference, and is now available online and as a digital download. You can access this recording with an AiGameDev.com ULTIMATE or AiGameDev.com STUDIO membership, or you can purchase the standalone recordings here in a minute or less. If you already have access, log-in from the top right menu.

The Living AI in Warframe's Procedural Space Ships

GAIC14_Warframe The presentation by Daniel Brewer from Digital Extremes, will dig into the variety of AI techniques behind their third-person space ninja game. Warframe features has procedural generation of entire spaceships based on individual building blocks, an AI director that controls the action by spawning enemies as appropriate, a variety of enemy behaviors from melee to ranged attacks, etc.