This feature was recorded at the Game/AI Conference, and is now available online and as a digital download. You can access this recording with an ULTIMATE or STUDIO membership, or you can purchase the standalone recordings here in a minute or less. If you already have access, log-in from the top right menu.

Camera Control in RYSE: Son Of Rome

GAIC14_RyseSonOfRome In this session by Crytek's François Fournel, you'll learn about the semi-procedural cameras in the studio's latest third-person XBox One launch title. The game's cinematic feel requires a combination of animated splines as well as runtime control to make the results more dynamic and reduce content-creator workloads.