Recordings

Recordings


You can access the audio or video below for each year of the conference (after logging in) if:

  • You have purchased the Game/AI Conference recordings from The AiGameDev.com Store, or
  • They were included in your conference ticket, or
  • You have a AiGameDev.com Ultimate or commercial membership.

Don't have access yet? You can either sign up for a AiGameDev.com membership (Ultimate/Commercial) or buy the recordings in The Store.

Vienna Game/AI Conference 2014

Vienna Game/AI Conference 2014

This event took place in Vienna on July 8-9, 2014 at the Austrian Academy of Sciences, and brought together leading game developers from around Europe and beyond, and showcased the maturity of Game/AI in current mainstream games as well as providing glimpses of new designs and technology.

Watch Recordings »
Vienna Game/AI Conference 2012

Vienna Game/AI Conference 2012

This event took place in Vienna on September 18-19, 2012 at the University Of Vienna, and brought together leading game developers from around Europe and beyond, and showcased the maturity of Game/AI in current mainstream games as well as providing glimpses of new designs and technology.

Watch Recordings »
Vienna Game/AI Conference 2011

Paris Game/AI Conference 2011

This event took place in Paris on June 23-24, 2011 at the CNAM. The event brought together over three hundred game developers from around Europe and beyond, and covered a variety of topics revolving around applying artificial intelligence in game development.

Watch Recordings »
Paris Game/AI Conference 2010

Paris Game/AI Conference 2010

This event took place in Paris on June 23-24, 2010 at the CNAM. The event brought together over three hundred game developers from around Europe and beyond, and covered a variety of topics revolving around applying artificial intelligence in game development.

Watch Recordings »
Paris Game/AI Conference 2009

Paris Game/AI Conference 2009

This event took place in Paris on June 23-24, 2009 at the CNAM. The event brought together over three hundred game developers from around Europe and beyond, and covered a variety of topics revolving around applying artificial intelligence in game development.

Watch Recordings »