R&D Category Submission

The Game/AI Conference is primarily an industry conference, but has a history of bringing innovative ideas from academia to the doorstep of industry and giving researchers the opportunity present applicable techniques. For 2012, we’re most interested in reviews of entire fields of research as applicable in practice to game development, demos and presentations of innovative yet promising technology applied to games.

You can submit the following for the conference:

  • Presentations of 30- to 45-minute. (Deadline extended to April 18th.)
  • Demo & Poster reception. (Deadline extended to April 18th.)
  • Microtalks research sessions. (Deadline April 18th.)
  • Full paper submissions. (Deadline April 18th.)

As an example, 2010 featured presentations from Ken Perlin of New York University and Bruce Blumberg, famous for his work at the MIT Media Lab, and 2011′s line-up included talks by researchers at the Expressive Intelligence Studio at UCSC (about their work on PROM WEEK) and comprehensive reviews (of data-mining and procedural generation) from professors at the ITU in Copenhagen.

1. Presentations and Demos

Deadline on March 18th.


If you’d like to present a talk or poster, or demonstrate a project at the Vienna Game/AI Conference 2012, then you can submit your extended abstracts via the submissions page. Once that’s done, here’s how things will proceed:

  • Phase 1 — Initial review by the Advisory Board. This is the first pass filter, and we’ll be looking for basic elements like practical understanding of the problem, knowledge of current implementations, and the risk/benefits of your proposed solution compared to other approaches.
  • Phase 2 — The first review is preliminary and intended to evaluate the research direction overall, and filter out the submissions less relevant for our industry audience. In the second phase, we’ll pick some industry developers who have relevant experience and ask them for their thoughts on your project.
  • Phase 3 — If the reviewers are keen to see your project presented in Vienna, we’ll get back to you and ask you for more details about the presentation content. The Advisory Board will let you know which format fits best (presentation or poster/demo) and iterate over the content with you.

The review process for talks is much more of a dialog than other conferences, we’ll give you more feedback and iterate over the content with you if we feel it fits. It’s a great way for you to get a review from developers with industry experience.

2. Research Papers

Deadline on April 18th.


By popular demand, the Game/AI Conference 2012 will be accepting papers too! These will be peer reviewed and disseminated at the conference and via AiGameDev.com. Combined together, the site and the conference are the largest and most influential platform for artificial intelligence in games. Based on 2011 statistics, the acceptance rate is also expected to be around 15%.

Here’s the procedure:

  • Phase 1 — If you’d like early feedback about your paper, submit 1-page extended abstracts for initial review by the Advisory Board. This is recommended to provide direction for the full paper itself, and increase the chances of it being accepted. (Deadline March 18th.)
  • Phase 2 — You can submit your full paper by email to <events at AiGameDev.com>. Your paper will be reviewed by your peers in the games industry and academia, as appropriate. (Deadline April 18th.)
  • Phase 3 — Once your paper is accepted, you’ll have a month to make the necessary changes suggested both by the reviewers, as well as the editors. This will assure that your paper hits its target audience as you intend. (Deadline May 18th.)

If accepted, your paper automatically qualifies you for the R&D micro-talk session that will take place during the Vienna Game/AI Conference 2012.

» The deadline for Phase 1 of the Research & Development Category is March 18th, 2012. Visit the submissions page for details.

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